- #RIMWORLD ADVANCED COMPONENT MOD#
- #RIMWORLD ADVANCED COMPONENT UPDATE#
- #RIMWORLD ADVANCED COMPONENT CODE#
Added more quest name content for PawnLend quests. Monument quest descriptions now better handle multiple allowed floor types. Optimization: Make GridsUtility.GetDoor use GetEdifice instead of checking every thing in the cell.
Moved IncomingDamageFactor damage mitigation to ApplyDamageToPart. Changed psychic amplifier graphic to match archotech artstyle, since it's an archotech item. Removed unnecessary check on text height for architect category tab. Removed 'showCreatedAt' on recipe def and used existing IsSurgery property instead. Removed unnecessary 'You must keep at colony' from hospitality quests as lodgers should not be able to be transferred. Refactor royal title warning texts in order to do the formatting programatically.
#RIMWORLD ADVANCED COMPONENT CODE#
Explicitly mark some more things as part of Royalty in code for clarity: Shuttle, bladelink weapons, musical instruments, thrones, projectile interceptors (shields). Optimized deep drilling for modded games with more rock types. Reworked how monuments are generated to produce more compact structures without weird large gaps. Adjust Alzheimer's to nullify fewer conditional thoughts, otherwise it can be impossible to keep guests happy with Alzheimer's and it's a bit weird that their mood ends up locked at default. Colonists with bloodlust no longer suffer a mood debuff when harvesting organs. Adjusted monument protection duration based on challenge rating. Removed extra selection weight for mech cluster as monument damage consequence. Monument damage consequence size is no longer affected by challenge rating. Tune monument size and construction time. Drill arm now affects deep drilling speed less than normal mining speed. Seperated deep drilling speed from mining speed.
Mech assembler now shuts down after spawning 4 mechs. Mechs created by the mech assembler mechs now defend the cluster instead of attacking. Imperial settlements offer more psytrainers. Deep drill can now extract from the 21 closest cells instead of only the 9 closest. Reduced deep drill power consumption from 300W to 200W. Reduced max deep lump size for gold, and jade, and steel. Increased deep drill yield for steel, plasteel, uranium, silver, and jade. Reduced cost of ground-penetrating scanner from 2 advanced components, 6 components, and 200 steel to 1 advanced component, 4 components, and 150 steel. Reduced cost of deep drill from 200 steel and 4 components to 100 steel and 2 components. Reduced deep drilling research cost from 4000 to 1000 and moved from multi-analyzer tier to microelectronics tier. Reduced commonality of mechanoid raids at high points levels. Crashed ship parts now drop an advanced component. Butchered cenitpedes now yield 10 plasteel when shredded, modified by difficulty and pawn skill. Reduce uranium slug turret cost per shot from 4 to 3 and increase its damage from 45 to 50. Reduce work cost of smelting metal from slag from 1600 to 800 (to help reduce clutter). Defeating a mech cluster now gives a mood boost to all player pawns on the same map. Thanks to all those who helped test on the official testing Discord server. We're also working on some deeper gameplay improvements and content additions - look forward to those! However, for stability reasons those are being held back for now.
#RIMWORLD ADVANCED COMPONENT MOD#
It would be great if you could tell us or the mod developer about the issue as well! If you have a mod compatibility problem, you can use the Steam beta branch called 'previous' to go back to the previous build until issues get worked out. As always, everything is on the table for further adjustment as we go forward. This biggest changes will be tunings designed to move deep drilling from the lategame towards the midgame and make them more viable for marginal drilling projects. It should be compatible with all savegames and mods.
#RIMWORLD ADVANCED COMPONENT UPDATE#
This is a refinements and fixes update with improvements for the base game and Royalty expansion.